Rum and Bones review
Rum and bones is a pirate themed MOBA
(Multiplayer Online Battle Arena) type boardgame by cool mini or not designed by
Michael Shinall. Initially a Kickstarter project (what cool mini or not game isn't)
it has now been release and is available to buy to non-Kickstarter backers in
stores for a couple of months now.
Still even though it has been out for
a while I was surprised at how little a footprint the game has online, there
are barely any forums for it (besides the official one which is pretty dead and
the BGG one which is also quiet), no blogs that I could see and doesn’t even
have a sub Reddit. Most of the posts for it online are people asking
about rules that to their credit the CMON guys and developers of the game plus
the few people that seem to play it answer pretty fast.
Onto the review, I was one of the people who
was able to get in on the Kickstarter so I have the expansions and as such I have a decent overall grasp of the other elements of the game however this review initially will just be of the main box set.
The average Kickstarter Haul, most of these expansions will be released in shops later
First look, General feel + Theme
Let's face it, we all know CMON have high
production values, most have probably all seen Zombicide and know how good the
tiles look and how nice the models are. Well they don’t disappoint here either,
it has its usual tightly packaged layers of models then a few sheets of very
thick well printed cardboard tiles and tokens. The ships look beautiful,
the rulebook is pretty and clear (though misses a few rules that could
definitely do with an errata/FAQ and need searching out on the internet for
most players).
The models are clearly high quality, I have not painted
one yet but I’ve seen painted versions (an image of one below) and they look amazing, my only gripe
with them would be the small bases you have to put on the heroes can sometimes
be a pain to get back off again if you don’t grip the miniature, which can
result for some models who have say a peg leg to get detached from their base
(and no-one wants that).
As for the theme, its pirates, what’s not to
love, you even get pirate ninjas of a sort (the Chinese style monk type ones as
apposed to the classic all in black Japanese ones. Though I'm hopeful CMON will
do a Japanese faction that does bring actual ninjas). One thing I will
say is try and get hold of some of the plastic coins if you can they are much
better than the cardboard ones the game comes with.
How it plays
As described above, Rum and bones is without a doubt a MOBA game. If
you have never heard of these before or played one, you have 2
forces, one at either side of the screen, in between are several lanes to run
down with objectives along the way, in addition to the heroes you control to
try and push to the other side of the screen there are little 'creeps' or
minions that run along the lanes and fight each other when they meet.
In these MOBA PC games they are controlled by the computer and really have no brain other than to move and fight and provide a little bit of support. Basically Rum and Bones plays a bit like that, you have 2 boats and basic crew members that spawn constantly and try and run/fight their way across in a pre determined path to the other boat, meeting the opposing players crew members along the way fighting as they go. All this happens while your heroes do the majority of the work fighting around them.
In these MOBA PC games they are controlled by the computer and really have no brain other than to move and fight and provide a little bit of support. Basically Rum and Bones plays a bit like that, you have 2 boats and basic crew members that spawn constantly and try and run/fight their way across in a pre determined path to the other boat, meeting the opposing players crew members along the way fighting as they go. All this happens while your heroes do the majority of the work fighting around them.
The premise of the game is then to destroy
objectives on the opposing players ship totalling 6 victory points (each one is
worth 2) along the way you will fight the opposing team, be fired upon by their
cannon and shoot your own, get buffs from killing their objectives and be
attached by the occasional sea monster and the mighty kraken.
There are also what they call tide cards, which
is basically like a pile of instants/sorceries from magic the gathering that do
things like counter their cards, buff your creatures, heal them or other
general shenanigans like teleporting your guys around the board.
That's basically it, there’s not much else to
it. Don’t take that as a bad thing, this is very much an action game but
there is quite a bit of strategy and planning involved once you get into it.
Do you push down your lane with your crew members, or do you go it alone?
you could even group together with the other heroes but that might leave an objective
vulnerable to counter attack. Do you attack the objectives or do you try
and kill the enemy heroes, its all the choices you have to make in rum and
bones.
The battle system is also very simple, you roll
dice, they take hits depending on what you roll, there’s no complicated armour
or cover saves or any of that Warhammer nonsense, its basic attack and die
stuff. The game can be quite swingy however, kill a few enemy heroes and
they take a full turn before you can put new ones down leaving you very vulnerable,
however in the event the enemy cannot capitalise on this, when they come back
it could easily swing back the other way (and often does, I have lots 2 guys in
one turn but still won the game). This is a good thing, shows really unless
it is near the end of the game you can still recover from a brutal beating and don’t
need to rage quit.
The game is 2-6 players however that really does
mean its 1v1, 2v2 or 3v3, you really can’t do a free for all thing without
completely changing the way the game plays.
The Heroes
Being the central point of the game the heroes
deserve a mention, all have beautifully designed miniatures and cards to go
with them that are printed well on the classic thin card sheets that Zombicide
has been using for years for its own characters. You have 2 factions in
the core box, the normal pirates (Wellsport Brotherhood) and the undead pirates (Bone Devils), basically its the
undead crew led by Barbossa from Pirates of the Caribbean vs Captain jack
sparrow and his human crew from the same movies (I really hope to see a squid
from the seas crew that is basically Davey Jones crew in a future expansion).
The crew members themselves all have classes and
you must field 5 members all members of one of the available classes (Captain,
gunner, swashbuckler, Brute and gunner). I did run into some problems
here, some of the characters are clearly stronger than others to a point where
there will be a couple you will hate and never use (unless you are one of those
players who just uses everyone because its more fun) but if you are trying to
cheese it up, its very likely you will only use certain ones or completely
remove weaker ones to replace with expansion mercenaries/replacements.
The balance on most seems fair, however on
others is way off, luckily in the basic box set that isnt the case and the 2
teams you get are pretty balanced. So as a stand alone box set its a
solid mixture of people (even if there will end up being at least 1 on each
side you end up never using).
I do want to touch again on the rules, there are
some gaps here and there of things you certainly have to go searching for, I've
personally had quite a few questions, some which were unclear and answered by
the developers/community and others were just me not being able to find it in
the rulebook, which to me can be a failing for the book itself since it should
be clearer. The rulebook is tiny and half of it is art and backstory on
the heroes, which is nice. However I
would have rather a more comprehensive rule set than that fluff stuff but that’s
just me.
I also think its worth mentioning how long the
game takes, it can be very long especially if you don’t focus on the objectives
and attack players, turning it into a never-ending skirmish, I have had games
last 40 mins and some that have lasted 3+ hours easily.
There is also another slight issue that has been
debated quite a bit in forums and that’s the bonus that you can quite often get
from going first being a little strong, I don’t personally see it myself, I
think there is scope for an alpha strike but it does mean committing to a risky
swing across to the other boat (called rigging) that can mean you falling in
the water and being vulnerable the following turn (though you do just get back
out of the water without needed to roll or anything).
The first player also gets access to the tide cards first since you draw them at the end of your go so are available for while the second player is having his first go, on occasion this can mean the second player gets pegged back into defending for quite a long time but again the game is so swingy this often goes back the other way eventually.
A pro painted Miss Mags that definitely wasn't done by me but shows the model's potential
The first player also gets access to the tide cards first since you draw them at the end of your go so are available for while the second player is having his first go, on occasion this can mean the second player gets pegged back into defending for quite a long time but again the game is so swingy this often goes back the other way eventually.
Conclusion
To sum up, I really like this game, from the
theme to the components to the way it plays, its good solid fun that my game
has taken to like a Kraken to water. Despite its minor flaws that are
usually resolved online quickly or with a tiny bit of house ruling (but then
its a CMON game so what’s new).
I guess as a TLDR: Its good piraty player vs
player fun with lovely miniatures and smooth gameplay.
The game will get a bit stale after a while if you don’t get any expansions though that is quite clear, since just like PC games of the same type, the best thing about it tends to be the huge roster of characters to try and play with.
Overall I give it 8/10
The game will get a bit stale after a while if you don’t get any expansions though that is quite clear, since just like PC games of the same type, the best thing about it tends to be the huge roster of characters to try and play with.
Overall I give it 8/10
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